Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Distorting Lens

2 · Artifact

{T}: Target permanent becomes the color of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Invincible Hymn 6WWSorcery Count the number of cards in your library. Your life total becomes that number.
Woodcloaker 5GCreature — Elf Morph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. 3/3
Pull of the Mist Moon 1WWEnchantment Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Curse of Bounty 1GEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Legions to Ashes 1WBSorcery Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Bonethorn Valesk 4RCreature — Beast Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target. 4/2
Act of Heroism 1WInstant Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Unnatural Moonrise RGSorcery It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For the Family GInstant Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
Leaping Master 1RCreature — Human Monk {2}{W}: Leaping Master gains flying until end of turn. 2/1
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