Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Distorting Wake

XUUU · Sorcery

Return X target nonland permanents to their owners' hands.

Similar cards

Color identity:
NameManaTypeText
Skybind 3WWEnchantment Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Necrotic Sliver 1WBCreature — Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." 2/2
Trusty Packbeast 2WCreature — Beast When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand. 2/3
Conduit of Worlds 2GGArtifact You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Tymna the Weaver 1WBLegendary Creature — Human Cleric Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.) 2/2
Venarian Glimmer XUInstant Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Open the Vaults 4WWSorcery Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sanctum of Calm Waters 3ULegendary Enchantment — Shrine At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Ironclad Slayer 2WCreature — Human Warrior When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. 3/2
Heroic Intervention 1GInstant Permanents you control gain hexproof and indestructible until end of turn.
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