M:tG card similarity search
BB · Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Name | Mana | Type | Text |
---|---|---|---|
Forget | UU | Sorcery | Target player discards two cards, then draws as many cards as they discarded this way. |
Black Cat | 1B | Creature — Zombie Cat | When Black Cat dies, target opponent discards a card at random. 1/1 |
Wheel of Fate | Sorcery | Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards. | |
Wall of Distortion | 2BB | Creature — Wall | Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate only as a sorcery. 1/3 |
Cunning Advisor | 3B | Creature — Human Advisor | {T}: Target opponent discards a card. Activate only during your turn, before attackers are declared. 1/1 |
Dark Deal | 2B | Sorcery | Each player discards all the cards in their hand, then draws that many cards minus one. |
Psychotic Episode | 1BB | Sorcery | Target player reveals their hand and the top card of their library. You choose a card revealed this way. That player puts the chosen card on the bottom of their library. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Withering Gaze | 2U | Sorcery | Target opponent reveals their hand. You draw a card for each Forest and green card in it. |
Farewell to Arms | 1BB | Enchantment | As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.) |
Zuran Enchanter | 1U | Creature — Human Wizard | {2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1 |