Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

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U · Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Lavafume Invoker 2RCreature — Goblin Shaman {8}: Creatures you control get +3/+0 until end of turn. 2/2
Lord of the Accursed 2BCreature — Zombie Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn. 2/3
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Crucible of Fire 3REnchantment Dragon creatures you control get +3/+3.
Somberwald Alpha 3GCreature — Wolf Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2
Doomskar Titan 4RRCreature — Giant Berserker When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 4/4
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Imperial Aerosaur 3WCreature — Dinosaur Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3
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