Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Divert

U · Instant

Change the target of target spell with a single target unless that spell's controller pays {2}.

Similar cards

Color identity:
NameManaTypeText
Nullhide Ferox 2GGCreature — Beast Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. 6/6
Maskwood Nexus 4Artifact Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Lure of Prey 2GGInstant Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Arcane Denial 1UInstant Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Flay 3BSorcery Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
Earthlink 3BRGEnchantment At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land.
Hero of the Games 2RCreature — Human Soldier Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2
Deep-Sea Serpent 4UUCreature — Serpent Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5
Sea Monster 4UUCreature — Serpent Sea Monster can't attack unless defending player controls an Island. 6/6
Winter's Chill XUInstant Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
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