Card Codex

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17 May 2024: Card library updated.

Divine Congregation

3W · Sorcery

You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Blind Hunter 2WBCreature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2
Vampire Neonate BCreature — Vampire {2}, {T}: Each opponent loses 1 life and you gain 1 life. 0/3
Vampire Opportunist 1BCreature — Vampire {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1
Laquatus's Champion 4BBCreature — Nightmare Horror When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. {B}: Regenerate Laquatus's Champion. 6/3
Sylvan Brushstrider 2GCreature — Beast When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2
Sacred White Deer 1GCreature — Elk {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2
Vampire's Kiss 1BSorcery Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Tomb of the Spirit Dragon Land {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.
Scheming Aspirant 1BCreature — Phyrexian Advisor Whenever you proliferate, each opponent loses 2 life and you gain 2 life. 1/3
Inspiring Cleric 2WCreature — Vampire Cleric When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2
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