M:tG card similarity search
WW · Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Join the Group | 2R | Sorcery — Adventure | You may put a legendary creature card from your hand into the command zone. It's also your commander. |
Goblin Wizard | 2RR | Creature — Goblin Wizard | {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. 1/1 |
Forsake the Worldly | 2W | Instant | Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.) |
Skyclave Invader | Creature — Phyrexian Merfolk Scout | Flying When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand. 2/4 | |
Terrain Generator | Land | {T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. | |
Altar's Light | 2WW | Instant | Exile target artifact or enchantment. |
Fade into Antiquity | 2G | Sorcery | Exile target artifact or enchantment. |
Fate Forgotten | 2W | Instant | Exile target artifact or enchantment. |
Banishing Coils | 2W | Instant — Adventure | Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.) |
Ironwright's Cleansing | 2W | Sorcery | Exile target artifact or enchantment. |