M:tG card similarity search
2W · Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Borrowing the East Wind | XGG | Sorcery | Borrowing the East Wind deals X damage to each creature with horsemanship and each player. |
| Orcish Bowmasters | 1B | Creature — Orc Archer | Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
| Thumbscrews | 2 | Artifact | At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker. |
| Justice | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. |
| Zevlor, Elturel Exile | 1UBR | Legendary Creature — Tiefling Warrior | Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 |
| Emberwilde Augur | 1R | Creature — Goblin Shaman | Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep. 2/1 |
| Thunder Dragon | 5RR | Creature — Dragon | Flying When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. 5/5 |
| Witty Roastmaster | 2R | Creature — Devil Citizen | Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent. 3/2 |
| Pointy Finger of Doom | 4 | Artifact | {3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to. |
| Mutational Advantage | 1GU | Instant | Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |