Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Divine Retribution

1W · Instant

Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

Similar cards

Color identity:
NameManaTypeText
Skinbrand Goblin 1RCreature — Goblin Warrior Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1
Hunting Kavu 1RGCreature — Kavu {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. 2/3
Angelic Exaltation 3WEnchantment Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
Goblin Dynamo 5RRCreature — Goblin Mutant {T}: Goblin Dynamo deals 1 damage to any target. {X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target. 4/4
Seraph of the Masses 5WWCreature — Angel Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control. */*
Jackal Familiar RCreature — Jackal Jackal Familiar can't attack or block alone. 2/2
Aetherspouts 3UUInstant For each attacking creature, its owner puts it on the top or bottom of their library.
Search the Premises 3WEnchantment Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Megatron, Destructive Force Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron. 4/5
Maro 2GGCreature — Elemental Maro's power and toughness are each equal to the number of cards in your hand. */*
Page 80