Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Diviner's Portent

XUUU · Instant

Roll a d20 and add the number of cards in your hand. 1—14 | Draw X cards. 15+ | Scry X, then draw X cards.

Similar cards

Color identity:
NameManaTypeText
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Norn's Wellspring 1WArtifact Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. {1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card.
Distorting Wake XUUUSorcery Return X target nonland permanents to their owners' hands.
Blood Scrivener 1BCreature — Zombie Wizard If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life. 2/1
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Galadhrim Ambush 3GInstant Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
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An-Havva Constable 1GGCreature — Human An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. 2/1+*
Jeleva, Nephalia's Scourge 1UBRLegendary Creature — Vampire Wizard Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost. 1/3
Prognostic Sphinx 3UUCreature — Sphinx Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5
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