M:tG card similarity search
XUUU · Instant
Roll a d20 and add the number of cards in your hand. 1—14 | Draw X cards. 15+ | Scry X, then draw X cards.
Name | Mana | Type | Text |
---|---|---|---|
Grindclock | 2 | Artifact | {T}: Put a charge counter on Grindclock. {T}: Target player mills X cards, where X is the number of charge counters on Grindclock. |
Turbulent Dreams | UU | Sorcery | As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands. |
Sea Gate Wreckage | Land | {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. | |
Alandra, Sky Dreamer | 2UU | Legendary Creature — Merfolk Wizard | Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. 2/4 |
Infuse with the Elements | 3G | Instant | Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn. |
Necrologia | 3BB | Instant | Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards. |
Rolling Earthquake | XR | Sorcery | Rolling Earthquake deals X damage to each creature without horsemanship and each player. |
Atalya, Samite Master | 3WW | Legendary Creature — Human Cleric | {X}, {T}: Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X. 2/3 |
Helm of Obedience | 4 | Artifact | {X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0. |
Armored Armadillo | W | Creature — Armadillo | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4 |