M:tG card similarity search
3 · Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |
Shiv | Plane — Dominaria | All creatures have "{R}: This creature gets +1/+0 until end of turn." Whenever chaos ensues, create a 5/5 red Dragon creature token with flying. | |
Folk Hero | 1W | Legendary Enchantment — Background | Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn." |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Archivist | 2UU | Creature — Human Wizard | {T}: Draw a card. 1/1 |
Azure Mage | 1U | Creature — Human Wizard | {3}{U}: Draw a card. 2/1 |
Driven | 1G | Sorcery | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." |
Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
Deconstruction Hammer | W | Artifact — Equipment | Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Reach for the Sky | 3G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |