Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Diving Griffin

1WW · Creature — Griffin

Flying, vigilance 2/2

Similar cards

Color identity:
NameManaTypeText
Celestial Messenger 2UUCreature — Bird Spirit Flash (You may cast this card any time you could cast an instant.) Flying Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. 3/2
Dragonsoul Knight 2RCreature — Human Knight First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2
Afterlife 2WInstant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Adaptive Sporesinger 2GCreature — Phyrexian Druid Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2
Fleeting Image 2UCreature — Illusion Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return Fleeting Image to its owner's hand. 2/1
Ice-Fang Coatl GUSnow Creature — Snake Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1
Security Blockade 2WEnchantment — Aura Enchant land When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance. Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Join the Ranks 3WInstant Create two 1/1 white Soldier Ally creature tokens.
Sunscape Battlemage 2WCreature — Human Wizard Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2
Markov Waltzer 2RWCreature — Vampire Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3
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