M:tG card similarity search
U · Instant
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Anaba Ancestor | 1R | Creature — Minotaur Spirit | {T}: Another target Minotaur creature gets +1/+1 until end of turn. 1/1 |
Festering Mummy | B | Creature — Zombie | When Festering Mummy dies, you may put a -1/-1 counter on target creature. 1/1 |
Restless Bones | 2B | Creature — Skeleton | {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1 |
Rubblebelt Maaka | 3R | Creature — Cat | Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3 |
Samut's Sprint | R | Instant | Target creature gets +2/+1 and gains haste until end of turn. Scry 1. |
Blessing | WW | Enchantment — Aura | Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn. |
Firebreathing | R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. |
Regent's Authority | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. |
Pious Wayfarer | W | Creature — Human Scout | Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2 |
Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |