Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Djinn of Infinite Deceits

4UU · Creature — Djinn

Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat. 2/7

Similar cards

Color identity:
NameManaTypeText
Burning-Tree Shaman 1RGCreature — Centaur Shaman Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. 3/4
Arachnus Web 2GEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Grell Philosopher 2UCreature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Ifh-Bíff Efreet 2GGCreature — Efreet Flying {G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3
Abeyance 1WInstant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
Tolaria Legendary Land {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
Soldevi Machinist 1UCreature — Human Wizard Artificer {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1
Ashnod the Uncaring 2UBRLegendary Creature — Human Artificer Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) 1/4
Necrotic Ooze 2BBCreature — Ooze As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. 4/3
Enroll in the Coalition 3WEnchantment You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Page 12