M:tG card similarity search
3UU · Creature — Djinn
Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Runecarved Obelisk | 4 | Artifact | {T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk. {T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk. |
Discombobulate | 2UU | Instant | Counter target spell. Look at the top four cards of your library, then put them back in any order. |
Otherworld Atlas | 4 | Artifact | {T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas. |
Shrine of Piercing Vision | 2 | Artifact | At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
Bamboozle | 2U | Sorcery | Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order. |
Princess Luna | Legendary Creature — Alicorn | Flying When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.) 4/4 | |
Dark Confidant | 1B | Creature — Human Wizard | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
Bloodwater Entity | 1UR | Creature — Elemental | Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. 2/2 |
Qarsi High Priest | B | Creature — Human Cleric | {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 0/2 |
Dimir Machinations | 2B | Sorcery | Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) |