Card Codex

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17 May 2024: Card library updated.

Do or Die

1B · Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
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Vengeant Vampire 4BBCreature — Vampire Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life. 4/4
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Gilded Drake 1UCreature — Drake Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal. 3/3
Slice from the Shadows XBInstant This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
Sheer Drop 2WSorcery Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Tempest Caller 2UUCreature — Merfolk Wizard When Tempest Caller enters the battlefield, tap all creatures target opponent controls. 2/3
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
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