M:tG card similarity search
1B · Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Royal Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. 1/1 |
Executioner's Capsule | B | Artifact | {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. |
Arrest | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Trapped in the Tower | 1W | Enchantment — Aura | Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated. |
Vigorspore Wurm | 5G | Creature — Wurm | Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature. 6/4 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Vhal, Candlekeep Researcher | 3U | Legendary Creature — Human Wizard | Vigilance {T}: Add an amount of {C} equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.) 2/3 |
Saddle of the Cavalier | 2G | Artifact — Equipment | Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3} |
Equipoise | 2W | Enchantment | At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) |
Slaughter Games | 2BR | Sorcery | This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. |