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17 May 2024: Card library updated.

Doc Aurlock, Grizzled Genius

GU · Legendary Creature — Bear Druid

Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less. 2/3

Similar cards

Color identity:
NameManaTypeText
Abandon Hope X1BSorcery As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
Wandering Wolf 1GCreature — Wolf Creatures with power less than Wandering Wolf's power can't block it. 2/1
Edgewall Innkeeper GCreature — Human Peasant Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1
Brisela, Voice of Nightmares Legendary Creature — Eldrazi Angel Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less. 9/10
Moderation 1WUEnchantment You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Induced Amnesia 2UEnchantment When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Memory Jar 5Artifact {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Splitting the Powerstone 2USorcery As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Invasion of Kaldheim 3RBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
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