M:tG card similarity search
2G · Artifact — Vehicle
Trample Dodgy Jalopy's power is equal to the highest mana value among creatures you control. Crew 3 Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) */5
Name | Mana | Type | Text |
---|---|---|---|
The Moment | 2 | Legendary Artifact | At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery. |
Black Sun's Twilight | XB | Instant | Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped. |
Spectral Hunt-Caller | 4G | Creature — Wolf Spirit | {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4 |
Muxus, Goblin Grandee | 4RR | Legendary Creature — Goblin Noble | When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4 |
Witch-king, Bringer of Ruin | 4BB | Legendary Creature — Wraith Noble | Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. 5/3 |
Vanish into Memory | 2WU | Instant | Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. |
Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
Twisted Justice | 4UB | Sorcery | Target player sacrifices a creature. You draw cards equal to that creature's power. |
Kodama of the North Tree | 2GGG | Legendary Creature — Spirit | Trample Shroud (This creature can't be the target of spells or abilities.) 6/4 |
Sewer Crocodile | 5U | Creature — Crocodile | {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/6 |