M:tG card similarity search
3B · Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
Victorious Destruction | 4R | Sorcery | Destroy target artifact or land. Its controller loses 1 life. |
Numai Outcast | 3B | Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {B}, Pay 5 life: Regenerate Numai Outcast. 1/1 |
Jedit's Dragoons | 5W | Creature — Cat Soldier | Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life. 2/5 |
Valkyrie Harbinger | 4WW | Creature — Angel Cleric | Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. 4/5 |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Mossbeard Ancient | 5GG | Creature — Treefolk | Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7 |
Blood Reckoning | 3B | Enchantment | Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |
Yurlok of Scorch Thrash | 1BRG | Legendary Creature — Viashino Shaman | Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}. 4/4 |