Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dokai, Weaver of Life

· Legendary Creature — Human Monk

{4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Mongrel Pack 3GCreature — Dog When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. 4/1
Master of Waves 3UCreature — Merfolk Wizard Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 2/1
Blightsower Thallid Creature — Phyrexian Fungus When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token. 3/3
Urabrask's Anointer 3RArtifact Creature — Phyrexian Wizard When Urabrask's Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them. 4/2
Curry Favor BSorcery — Adventure You gain X life and each opponent loses X life, where X is the number of Knights you control.
Revel of the Fallen God 3RRGGSorcery Create four 2/2 red and green Satyr creature tokens with haste.
Scent of Cinder 1RSorcery Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
Deep Forest Hermit 3GGCreature — Elf Druid Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1
The Brothers' War 3REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two tapped Powerstone tokens. II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Page 38