M:tG card similarity search
2 · Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Name | Mana | Type | Text |
---|---|---|---|
Samite Sanctuary | 2W | Enchantment | {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. |
Crumbling Sanctuary | 5 | Artifact | If damage would be dealt to a player, that player exiles that many cards from the top of their library instead. |
Sex Appeal | W | Instant | Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead. |
Raka Disciple | R | Creature — Minotaur Wizard | {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. {U}, {T}: Target creature gains flying until end of turn. 1/1 |
Godtoucher | 3G | Creature — Elf Cleric | {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2 |
Losheel, Clockwork Scholar | 2W | Legendary Creature — Elephant Artificer | Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/4 |
Clinging Mists | 2G | Instant | Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step. |
Delirium | 1BR | Instant | Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. |
Vigor | 3GGG | Creature — Elemental Incarnation | Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. 6/6 |
Acolyte's Reward | 1W | Instant | Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) |