Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Domestication

2UU · Enchantment — Aura

Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Similar cards

Color identity:
NameManaTypeText
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Indestructibility 3WEnchantment — Aura Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Dwarven Thaumaturgist 2RCreature — Dwarf Shaman {T}: Switch target creature's power and toughness until end of turn. 1/2
Soul Kiss 2BEnchantment — Aura Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Overencumbered 1WEnchantment — Aura Enchant opponent When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Asmira, Holy Avenger 2GWLegendary Creature — Human Cleric Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3
Faith Healer 1WCreature — Human Cleric Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value. 1/1
Thrashing Brontodon 1GGCreature — Dinosaur {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. 3/4
Footsteps of the Goryo 2BSorcery — Arcane Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Page 141