M:tG card similarity search
2W · Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Name | Mana | Type | Text |
---|---|---|---|
Temur War Shaman | 4GG | Creature — Human Shaman | When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. 4/5 |
Jacques le Vert | 1RGW | Legendary Creature — Human Warrior | Green creatures you control get +0/+2. 3/2 |
Crash the Party | 5G | Instant | Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. |
Summit Apes | 3G | Creature — Ape | As long as you control a Mountain, Summit Apes has menace. (It can't be blocked except by two or more creatures.) 5/2 |
Conjured Currency | 5U | Enchantment | At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |
Unified Will | 1U | Instant | Counter target spell if you control more creatures than that spell's controller. |
Price of Beauty | B | Sorcery — Adventure | Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.) |
Contortionist Otter Storm | Stickers | {TK}{TK} — {T}: Target creature gains haste until end of turn. {TK}{TK}{TK}{TK} — Deathtouch, lifelink {TK}{TK} — 5/1 {TK}{TK}{TK} — 3/5 | |
Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |