M:tG card similarity search
2W · Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Name | Mana | Type | Text |
---|---|---|---|
Revelation of Power | 1W | Instant | Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn. |
Scythe Leopard | G | Creature — Cat | Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. 1/1 |
Steppe Lynx | W | Creature — Cat | Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1 |
Armory Guard | 3W | Creature — Giant Soldier | Armory Guard has vigilance as long as you control a Gate. 2/5 |
Locthwain Gargoyle | 1 | Artifact Creature — Gargoyle | {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. 0/3 |
Glacial Fortress | Land | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. | |
Threnody Singer | 1U | Creature — Siren | Flash Flying When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
Lancer Sliver | 2W | Creature — Sliver | Sliver creatures you control have first strike. 2/2 |
Striking Sliver | R | Creature — Sliver | Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) 1/1 |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |