M:tG card similarity search
3U · Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Name | Mana | Type | Text |
---|---|---|---|
Roar of Challenge | 2G | Sorcery | All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater. |
Sorrow's Path | Land | {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. | |
Candlelit Cavalry | 4G | Creature — Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5 |
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Labyrinth Minotaur | 3U | Creature — Minotaur | Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. 1/4 |
Incite Hysteria | 2R | Sorcery | Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." |
Arcum's Sleigh | 1 | Artifact | {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land. |
Golgari Decoy | 3G | Creature — Elf Rogue | All creatures able to block Golgari Decoy do so. Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) 2/2 |
A-Deal Gone Bad | 3B | Instant | Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life. |
Crimson Mage | 1R | Creature — Human Shaman | {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |