Card Codex

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17 May 2024: Card library updated.

Domri's Ambush

RG · Sorcery

Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Similar cards

Color identity:
NameManaTypeText
Incite Rebellion 4RRSorcery For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Skyshroud Ambush 1GInstant Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
Conclave Mentor GWCreature — Centaur Cleric If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power. 2/2
Wall of Reverence 3WCreature — Spirit Wall Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control. 1/6
Feral Ghoul 2BCreature — Zombie Mutant Menace Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul. When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power. 2/2
Grisly Spectacle 2BBInstant Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
Towashi Guide-Bot 4Artifact Creature — Construct When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) 2/1
Pledge of Unity 1GWInstant Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Sheriff of Safe Passage 2WCreature — Human Knight Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 0/0
Expanded Anatomy 3Sorcery — Lesson Put two +1/+1 counters on target creature. It gains vigilance until end of turn.
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