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17 May 2024: Card library updated.

Domri, City Smasher

4RG · Legendary Planeswalker — Domri

[+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4

Similar cards

Color identity:
NameManaTypeText
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Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Jawbone Skulkin 1Artifact Creature — Scarecrow {2}: Target red creature gains haste until end of turn. 1/1
Gideon, Martial Paragon 4WLegendary Planeswalker — Gideon [+2]: Untap all creatures you control. Those creatures get +1/+1 until end of turn. [0]: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−10]: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control. Loyalty 5
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Slayers' Stronghold Land {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Take Up the Shield 1WInstant Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Skarrg, the Rage Pits Land {T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
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