M:tG card similarity search
1U · Instant
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Parallel Lives | 3G | Enchantment | If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. |
Disorder in the Court | XWU | Instant | Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Frostwielder | 2RR | Creature — Human Shaman | If a creature dealt damage by Frostwielder this turn would die, exile it instead. {T}: Frostwielder deals 1 damage to any target. 1/2 |
Bloodhill Bastion | Plane — Equilor | Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control. | |
Unscrupulous Agent | 1B | Creature — Elf Detective | When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. 1/1 |
Displace | 2U | Instant | Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
Grey Host Reinforcements | 3W | Creature — Spirit Soldier | Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. 1/1 |
Memory Vessel | 3RR | Artifact | {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled this way, and they can't play cards from their hand. Activate only as a sorcery. |
Words of Wind | 2U | Enchantment | {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. |
Cerulean Sphinx | 4UU | Creature — Sphinx | Flying {U}: Cerulean Sphinx's owner shuffles it into their library. 5/5 |