Card Codex

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17 May 2024: Card library updated.

Don't Blink

1U · Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling {2} ({2}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Grip of Desolation 4BBInstant Devoid (This card has no color.) Exile target creature and target land.
Mirrored Lotus 0Artifact Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color.
Lightbringer 2WCreature — Kor Rebel {T}, Sacrifice Lightbringer: Exile target black creature. 2/2
Lantern of Undersight 1Artifact You draw cards from the bottom of your library instead of the top of your library.
Balduvian Trading Post Land If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{R}. {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Glimmerpoint Stag 2WWCreature — Elk Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Mechtitan Core 2Artifact — Vehicle {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2 2/4
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Final Parting 3BBSorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Plaxmanta 1UCreature — Beast Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2
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