M:tG card similarity search
3WW · Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Veteran's Voice | R | Enchantment — Aura | Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped. |
Soul Reap | 1B | Sorcery | Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. |
Solfatara | 2R | Instant | Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep. |
Cleansing Wildfire | 1R | Sorcery | Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card. |
Bontu's Last Reckoning | 1BB | Sorcery | Destroy all creatures. Lands you control don't untap during your next untap step. |
Hearth Kami | 1R | Creature — Spirit | {X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X. 2/1 |
Mana Geyser | 3RR | Sorcery | Add {R} for each tapped land your opponents control. |
Star-Crowned Stag | 3W | Creature — Elk | Whenever Star-Crowned Stag attacks, tap target creature defending player controls. 3/3 |
Mephitic Ooze | 4B | Creature — Ooze | Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. 0/5 |
Vadrik, Astral Archmage | 1UR | Legendary Creature — Human Wizard | If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. 1/2 |