M:tG card similarity search
3WW · Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
Lost in the Maze | XUU | Enchantment | Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
Dakmor Lancer | 4BB | Creature — Human Knight | When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3 |
Scarwood Treefolk | 3G | Creature — Treefolk | Scarwood Treefolk enters the battlefield tapped. 3/5 |
Hissing Quagmire | Land | Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. | |
Avenging Arrow | 2W | Instant | Destroy target creature that dealt damage this turn. |
Witch's Mist | 2B | Enchantment | {2}{B}, {T}: Destroy target creature that was dealt damage this turn. |
Exterminate! | 2B | Sorcery | Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life. |
Alpine Meadow | Snow Land — Mountain Plains | ({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped. | |
Arctic Treeline | Snow Land — Forest Plains | ({T}: Add {G} or {W}.) Arctic Treeline enters the battlefield tapped. |