M:tG card similarity search
3WW · Sorcery
Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Name | Mana | Type | Text |
---|---|---|---|
Sacred Peaks | Land — Mountain Plains | ({T}: Add {R} or {W}.) Sacred Peaks enters the battlefield tapped. | |
Snowfield Sinkhole | Snow Land — Plains Swamp | ({T}: Add {W} or {B}.) Snowfield Sinkhole enters the battlefield tapped. | |
Sulfurous Mire | Snow Land — Swamp Mountain | ({T}: Add {B} or {R}.) Sulfurous Mire enters the battlefield tapped. | |
Sunlit Marsh | Land — Plains Swamp | ({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped. | |
Tangled Islet | Land — Forest Island | ({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped. | |
Volatile Fjord | Snow Land — Island Mountain | ({T}: Add {U} or {R}.) Volatile Fjord enters the battlefield tapped. | |
Wooded Ridgeline | Land — Mountain Forest | ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped. | |
Woodland Chasm | Snow Land — Swamp Forest | ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped. | |
Vampire Envoy | 2B | Creature — Vampire Cleric Ally | Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4 |
Restless Anchorage | Land | Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. |