Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Don't Move

3WW · Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Similar cards

Color identity:
NameManaTypeText
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Deeproot Pilgrimage 1UEnchantment Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Root Out 2GSorcery Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Goldmaw Champion 2WCreature — Dwarf Warrior Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.) 2/3
Nosy Goblin 2RCreature — Goblin {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. 2/1
Undersea Invader 4UUCreature — Giant Rogue Flash Undersea Invader enters the battlefield tapped. 5/6
Silkbind Faerie 2W/UCreature — Faerie Rogue Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) 1/3
Sanctum of Serra Plane — Serra’s Realm When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. Whenever chaos ensues, you may have your life total become 20.
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
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