M:tG card similarity search
1B · Creature — Human
When Doomed Dissenter dies, create a 2/2 black Zombie creature token. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Jenson Carthalion, Druid Exile | GW | Legendary Creature — Human Druid | Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}. 2/2 |
Crush of Wurms | 6GGG | Sorcery | Create three 6/6 green Wurm creature tokens. Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Gisa and Geralf | 2UB | Legendary Creature — Human Wizard | When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard. 4/4 |
Vitu-Ghazi, the City-Tree | Land | {T}: Add {C}. {2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. | |
Ordered Migration | 3WU | Sorcery | Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. |
Tivash, Gloom Summoner | 4B | Legendary Creature — Human Warlock | Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4 |
Unraveling Mummy | 1WB | Creature — Zombie | {1}{W}: Target attacking Zombie gains lifelink until end of turn. {1}{B}: Target attacking Zombie gains deathtouch until end of turn. 2/3 |
Primal Plasma | 3U | Creature — Elemental Shapeshifter | As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. */* |
Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
Lagomos, Hand of Hatred | 1BR | Legendary Creature — Human Shaman | At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. 1/3 |