Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Doomgape

4B/GB/GB/G · Creature — Elemental

Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. 10/10

Similar cards

Color identity:
NameManaTypeText
Hulking Metamorph 9Artifact Creature — Shapeshifter Prototype {2}{U}{U} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. 7/7
Tin-Wing Chimera 4Artifact Creature — Chimera Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) 2/2
Benalish Sleeper 1WCreature — Phyrexian Human Soldier Kicker {B} (You may pay an additional {B} as you cast this spell.) When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature. 3/1
Amplifire 2RRCreature — Elemental At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. 1/1
Vermin Gorger 1BCreature — Vampire {T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life. 2/2
Gruesome Slaughter 6Sorcery Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Razaketh, the Foulblooded 5BBBLegendary Creature — Demon Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. 8/8
Combat Professor 3WCreature — Bird Cleric Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3
Tidewalker 2UCreature — Elemental Tidewalker enters the battlefield with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it. */*
Heartwood Treefolk 2GGCreature — Treefolk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/4
Page 230