Card Codex

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17 May 2024: Card library updated.

Doomsday

BBB · Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Similar cards

Color identity:
NameManaTypeText
Roiling Horror 3BBCreature — Horror Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. */*
Rousing of Souls 2WSorcery Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Ignite the Future 3RSorcery Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wicked Visitor 1BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2
Springbloom Druid 2GCreature — Elf Druid When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. 1/1
Urborg Panther 2BCreature — Nightstalker Cat {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle. 2/2
Sand Scout 1WCreature — Human Scout When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. 2/2
Serpent's Soul-Jar 2BArtifact Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
Mobile Homestead 2Artifact — Vehicle Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Glowspore Shaman BGCreature — Elf Shaman When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1
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