Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Doomskar Oracle

2W · Creature — Human Cleric

Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/2

Similar cards

Color identity:
NameManaTypeText
Earthshaker 4RRCreature — Spirit Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. 4/5
Deathbringer Liege 2W/BW/BW/BCreature — Horror Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. 3/4
Last Stand WUBRGSorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Setessan Petitioner 1GGCreature — Human Druid When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 2/2
Ertai's Scorn 1UUInstant This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.
Decomposition 1GEnchantment — Aura Enchant black creature Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.
Lisette, Dean of the Root 2GGLegendary Creature — Human Druid Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn. 4/4
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Drogskol Cavalry 5WWCreature — Spirit Knight Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4
Bog Smugglers 1BBCreature — Human Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Page 171