Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Doomskar Warrior

2GG · Creature — Human Warrior

Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/3

Similar cards

Color identity:
NameManaTypeText
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Case of the Market Melee 1REnchantment — Case When this Case enters the battlefield, it deals 1 damage to any target. Damage isn't removed from creatures during cleanup steps. To solve — Three or more creatures are damaged. Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
Enhanced Surveillance 1UEnchantment You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
Deathcap Cultivator 1GCreature — Human Druid {T}: Add {B} or {G}. Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. 2/1
Keral Keep Disciples 2RRCreature — Human Monk Whenever you activate a loyalty ability of a Chandra planeswalker, Keral Keep Disciples deals 1 damage to each opponent. 4/3
Johnny, Combo Player 2UULegendary Creature — Human Gamer {4}: Search your library for a card, put that card into your hand, then shuffle. 1/1
Harvesttide Assailant Creature — Werewolf Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Exotic Curse 2BEnchantment — Aura Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Power of Persuasion 2USorcery Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn.
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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