Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Doorkeeper

1U · Creature — Homunculus

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. 0/4

Similar cards

Color identity:
NameManaTypeText
Chill of Foreboding 2USorcery Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marath, Will of the Wild RGWLegendary Creature — Elemental Beast Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0
Congregation Gryff 1GWCreature — Hippogriff Mount Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4
Wall of Limbs 2BCreature — Zombie Wall Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3
Seed Guardian 2GGCreature — Elemental Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. 3/4
Towering Titan 4GGCreature — Giant Towering Titan enters the battlefield with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn. 0/0
Energy Bolt XRWSorcery Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life.
Nighthowler 1BBEnchantment Creature — Horror Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. 0/0
Colossal Chorus 6GGSorcery — Chorus Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1.
A-Briar Hydra 3GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5
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