Card Codex

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17 May 2024: Card library updated.

Dormant Grove

3G · Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Similar cards

Color identity:
NameManaTypeText
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Contortionist Troupe XGCreature — Human Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. 0/0
A-Oran-Rief Ooze 2GCreature — Ooze When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2
Courage in Crisis 2GSorcery Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Guiding Voice WSorcery Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Battlegrowth GInstant Put a +1/+1 counter on target creature.
Dragon Blood 3Artifact {3}, {T}: Put a +1/+1 counter on target creature.
Vastwood Fortification GInstant Put a +1/+1 counter on target creature.
Basri's Solidarity 1WSorcery Put a +1/+1 counter on each creature you control.
Inspiring Roar 3WSorcery Put a +1/+1 counter on each creature you control.
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