Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dormant Sliver

2GU · Creature — Sliver

All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." 2/2

Similar cards

Color identity:
NameManaTypeText
Learned Learner UCreature — Cephalid Wizard As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card." 0/3
Sisay's Ingenuity UEnchantment — Aura Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Swashbuckler's Whip 1Artifact — Equipment Equipped creature has reach, "{2}, {T}: Tap target artifact or creature," and "{8}, {T}: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Equip {1}
Ghostflame Sliver BRCreature — Sliver All Slivers are colorless. 2/2
Screeching Sliver UCreature — Sliver All Slivers have "{T}: Target player mills a card." 1/1
Armor Sliver 2WCreature — Sliver All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." 2/2
Barbed Sliver 2RCreature — Sliver All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." 2/2
Epiphany Storm REnchantment — Aura Enchant creature Enchanted creature has "{R}, {T}, Discard a card: Draw a card."
Zombie Master 1BBCreature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3
Magma Sliver 3RCreature — Sliver All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." 3/3
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