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17 May 2024: Card library updated.

Double Dip

4W · Instant

Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

Similar cards

Color identity:
NameManaTypeText
Convalescence 1WEnchantment At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Curse of Leeches 2BEnchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ghost-Lit Redeemer WCreature — Spirit {W}, {T}: You gain 2 life. Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. 1/1
Silent Attendant 2WCreature — Human Cleric {T}: You gain 1 life. 0/2
Soulmender WCreature — Human Cleric {T}: You gain 1 life. 1/1
Starlight Invoker 1WCreature — Human Cleric Mutant {7}{W}: You gain 5 life. 1/3
Skullmead Cauldron 4Artifact {T}: You gain 1 life. {T}, Discard a card: You gain 3 life.
Dark Heart of the Wood BGEnchantment Sacrifice a Forest: You gain 3 life.
Vital Surge 1GInstant — Arcane You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Consuming Sepulcher Artifact At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
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