M:tG card similarity search
GU · Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Name | Mana | Type | Text |
---|---|---|---|
Parallel Evolution | 3GG | Sorcery | For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Essence of the Wild | 3GGG | Creature — Avatar | Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 |
Dual Casting | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." |
Sigil Tracer | 1UU | Creature — Merfolk Wizard | {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. 2/2 |
Sevinne, the Chronoclasm | 2URW | Legendary Creature — Human Wizard | Prevent all damage that would be dealt to Sevinne, the Chronoclasm. Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy. 2/2 |
Magus Lucea Kane | 1GUR | Legendary Creature — Human Tyranid Wizard | Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 1/1 |
Curse of Shaken Faith | 1R | Enchantment — Aura Curse | Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
Render Silent | WUU | Instant | Counter target spell. Its controller can't cast spells this turn. |
The Apprentice's Folly | 2UR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control. |
Elminster's Simulacrum | 4UU | Instant | For each opponent, you create a token that's a copy of up to one target creature that player controls. |