M:tG card similarity search
3UU · Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Name | Mana | Type | Text |
---|---|---|---|
Dangerous Wager | 1R | Instant | Discard your hand, then draw two cards. |
Stoke Genius | 1R | Sorcery — Adventure | Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.) |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Glimmer of Genius | 3U | Instant | Scry 2, then draw two cards. You get {E}{E} (two energy counters). |
Wild Goose Chase | GU | Instant — Adventure | Draw two cards, then discard two cards. Create a Food token. |
Frantic Search | 2U | Instant | Draw two cards, then discard two cards. Untap up to three lands. |
Perilous Research | 1U | Instant | Draw two cards, then sacrifice a permanent. |
Curse of the Bloody Tome | 2U | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player mills two cards. |
Atrocious Experiment | 2B | Sorcery | Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
Funeral Rites | 2B | Sorcery | You draw two cards, lose 2 life, then mill two cards. |