M:tG card similarity search
RR · Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Name | Mana | Type | Text |
---|---|---|---|
Rowan, Scion of War | 1BR | Legendary Creature — Human Wizard | Menace {T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery. 4/2 |
Binding Negotiation | 1B | Sorcery | Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. |
Leyline of Anticipation | 2UU | Enchantment | If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash. |
Frantic Firebolt | 2R | Instant | Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure. |
Wild-Magic Sorcerer | 3R | Creature — Orc Shaman | The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 4/3 |
Dance of Many | UU | Enchantment | When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. |
Blightcaster | 3B | Creature — Human Wizard | Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3 |
Heliod, the Warped Eclipse | Legendary Enchantment Creature — Phyrexian God | You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6 | |
Caller of the Untamed | 3G | Creature — Elf Shaman | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. 2/4 |
Hermit of the Natterknolls | 2G | Creature — Human Werewolf | Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. 2/3 |