Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Doublecast

RR · Sorcery

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Heaven Sent UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Investigate. III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
In Thrall to the Pit 3RSorcery Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
Goblin Influx Array 3REnchantment Goblin spells you cast cost {R} less to cast. (If it doesn't require {R}, it costs {1} less to cast.) At the beginning of your end step, conjure a random card from Goblin Influx Array's spellbook into your hand.
Teferi's Moat 3WUEnchantment As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.
Lurrus of the Dream-Den 1W/BW/BLegendary Creature — Cat Nightmare Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard. 3/2
Sigarda's Vanguard 4WCreature — Angel Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn. 3/3
Nezumi Freewheeler 3BCreature — Rat Samurai Menace When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) {5}{W/P}: Transform Nezumi Freewheeler. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 3/3
Angelic Observer 5WCreature — Angel Advisor This spell costs {1} less to cast for each Citizen you control. Flying 3/3
Archangel of Strife 5WWCreature — Angel Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6
Hinterland Scourge Creature — Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
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