M:tG card similarity search
RR · Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tundra Fumarole | 1RR | Snow Sorcery | Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.) |
| Cryptwailing | 3B | Enchantment | {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery. |
| Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
| Scorching Winds | R | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. |
| Hydroblast | U | Instant | Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red. |
| Avizoa | 3U | Creature — Jellyfish | Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn. 2/2 |
| Epiphany at the Drownyard | XU | Instant | Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. |
| Fblthp, the Lost | 1U | Legendary Creature — Homunculus | When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. 1/1 |
| Worldpurge | 4W/UW/UW/UW/U | Sorcery | Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. |
| Sandstalker Moloch | 1GG | Creature — Lizard | Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2 |