Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Douse

2U · Enchantment

{1}{U}: Counter target red spell.

Similar cards

Color identity:
NameManaTypeText
Thunderbreak Regent 2RRCreature — Dragon Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. 4/4
Sample Collector 2GCreature — Troll Detective Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 2/3
Freyalise's Winds 2GGEnchantment Whenever a permanent becomes tapped, put a wind counter on it. If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Awakening of Vitu-Ghazi 3GGInstant Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Yotian Dissident GWCreature — Human Artificer Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1
Siege-Gang Lieutenant 3RCreature — Goblin Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: Siege-Gang Lieutenant deals 1 damage to any target. 2/2
Bloodbond March 2BGEnchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Time of Heroes 1WEnchantment Each creature you control with a level counter on it gets +2/+2.
Repentant Blacksmith 1WCreature — Human Protection from red 1/2
Radiant Performer 3RRCreature — Human Wizard Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. 2/2
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